package games import ( "fmt" "hugo-medialog/utils" "os" "path/filepath" "gopkg.in/yaml.v2" ) func LoadGames() ([]Game, error) { gamesFile := os.Getenv("OBSIDIAN_GAMES_FILE") fileData, err := os.ReadFile(gamesFile) if err != nil { return nil, err } var games []Game err = yaml.Unmarshal(fileData, &games) if err != nil { return nil, err } return games, nil } func ProcessGames(games []Game, update bool) error { fmt.Printf(" G A M E S\n") utils.Sep() for _, game := range games { fmt.Printf("Title: %s\n", game.Title) // If we're updating, the process is a bit different if update { outputDir := os.Getenv("MARKDOWN_OUTPUT_GAMES_DIR") mdFilePath := filepath.Join(outputDir, fmt.Sprintf("%s.md", utils.Sluggify(game.Title))) frontmatter, content, err := utils.LoadMarkdown(mdFilePath) if err != nil { fmt.Printf(" ! Error loading markdown frontmatter for game %s: %v\n", game.Title, err) continue } updatedFrontmatter := updateFrontmatterWithYAML(frontmatter, game) err = utils.SaveUpdatedMarkdown(mdFilePath, updatedFrontmatter, content) if err != nil { fmt.Printf(" ! Error saving updated markdown for game %s: %v\n", game.Title, err) continue } } // If we dont have ID, search movie by Title and get the ID if game.ID == 0 { err := SearchGameByTitle(game.Title, &game) if err != nil { fmt.Printf(" ! Error searching game by title %s: %s\n", game.Title, err) continue } } game.Slug = utils.Sluggify(game.Title) // Download Images if game.Image != "" { suffix := "" err := DownloadImage(game.Image, game.Slug, suffix) if err != nil { fmt.Printf(" ! Error downloading %s: %s\n", game.Image, err) } game.Image = fmt.Sprintf("%s.jpg", game.Slug) } if game.Poster != "" { suffix := "-poster" err := DownloadImage(game.Poster, game.Slug, suffix) if err != nil { fmt.Printf("Error downloading %s: %s\n", game.Image, err) } game.Poster = fmt.Sprintf("%s%s.jpg", game.Slug, suffix) } if game.Background != "" { suffix := "-background" err := DownloadImage(game.Background, game.Slug, suffix) if err != nil { fmt.Printf("Error downloading %s: %s\n", game.Background, err) } game.Background = fmt.Sprintf("%s%s.jpg", game.Slug, suffix) } err := generateGameMarkdown(game) if err != nil { return err } utils.Sep() } return nil } func generateGameMarkdown(game Game) error { templatePath := filepath.Join(os.Getenv("TEMPLATES_DIR"), "game.md.tpl") outputDir := os.Getenv("MARKDOWN_OUTPUT_GAMES_DIR") if err := utils.CreateDirIfNotExists(outputDir); err != nil { return err } outputPath := filepath.Join(outputDir, fmt.Sprintf("%s.md", game.Slug)) data := map[string]interface{}{ "Title": game.Title, "Platform": game.Platform, "Link": game.Link, "Subtitle": game.Year, "Year": game.Year, "Rate": game.Rate, "Progress": game.Progress, "Image": game.Image, "Poster": game.Poster, "Background": game.Background, "Date": game.Date, "Tags": "playing", } return utils.GenerateMarkdown(templatePath, outputPath, data) } // Helper function to update only YAML fields that exist in both the frontmatter and YAML data func updateFrontmatterWithYAML(frontmatter utils.FrontMatter, game Game) utils.FrontMatter { frontmatter.Progress = game.Progress frontmatter.Date = game.Date frontmatter.Rate = game.Rate return frontmatter }